Multiple Monitors – The DOs and DON’T when shopping for flight sim displays.

We frequently receive e-mails asking us for tips with respect to monitor selection for the Volair Sim set-up. Below, we would like to summarize a few salient points for you to consider as you embark on the monitor shopping journey:

The first question that nearly everyone asks is, “Would I be better off with one large display (maybe curved) vs. three smaller ones?” Irrespective of the economics (one can often buy three smaller displays for less than one large, especially curved, display) the item to consider is the overall field of view. Put it plainly, with triple monitors, you will have a much wider horizontal field of view than with a single display (even ultra-wide one). This is especially important for VFR flying where, for example, you would be looking through your left window to judge the proper distance from runway end so you can begin your turn to base from downwind. With a single monitor, you would not have enough field of view to be able to see through the side-windows.

What about an ultra-wide or curved monitor?” We don’t recommend it because you will lose quite a bit of the vertical display which will limit the ability to view the cockpit instrumentation below. Note that, since the wide monitors are physically wider than standard 16×9 monitors, you may have size limitations when mounting it to the chassis. Lastly, they are expensive and we think money could be better spent elsewhere.

The next question is, “What is the best size of displays should I get?” As your significant other will eagerly tell you, larger is almost always better, but within reason. Within the standard Volair Sim chassis, we would not go below 27″ and we think three 27″-29″ 16×9 monitors is a good sweet-spot. If you want to go larger and prepared to get the independent large triple display stand, we think 40″-42″ are optimal; they will cover your entire field of peripheral vision and provide a stunningly immersive experience.

What about technical parameters? Resolution, refresh rates, pixel response time, viewing angles?

First, in the flight simulation world, things happen relatively slowly. Typically, your sim will run at 30-60 frames per second (fps). Therefore, having a 144Hz (144 fps) monitor is an overkill.

The 1ms pixel response time may be important in e-sports but does not matter much in flight sim since, even at 60fps (60Hz), any pixel would switch only at about 1/60Hz = 0.0167s = 16.7ms. Thus, a standard 5ms display will suffice.

The viewing angle is a bit of consideration since the left and right monitors will be mounted on an angle so you want a display with a good viewing angle. Therefore, an IPS (in-phase switching) displays are recommended as they offer very good viewing angles. Most regular computer and TVs are IPS, so we are OK here.

The display resolution should be at least HD (1920x1080p). Keep in-mind that the resolution stays the same as the size vary; 27″ HD monitor has the same 1920×1080 resolution as the 42″ HD TV. In other words, the pixels are farther apart on the large display than on a smaller one. That is why, going to an ultra-large display may not be a great idea in the flight sim application where you sit so close to the displays.

As to the HD vs 4k displays (1920×1080 vs 4096×2160), note that at time of this writing (Sept, 2020), running three displays in 4k is still a tough proposition given the state of graphics card (GTX 3080 JUST came out). Therefore, we recommend HD (1920×1080) displays, at least for now, until the graphics card horse-power can catch-up. This is especially taxing for triple displays where the pixel count grows by an order of magnitude as one transitions from HD to 4k.

To sum up, save your money – you will be better off investing the money into things that matter – controllers especially or maybe avionics.

Now, onto the DOs and DON’Ts of display shopping.

First, get a display with a VESA mount (some monitors do not have it so always check) and ensure that:

1. The back is flat (so that it will mount to the Volair Sim bracket easily).

2. The VESA mounting space has not been somehow blocked. Below is an example of what NOT to buy:

BAD IDEA! The HDMI and power ports will be completely obscured by the mounting VESA bracket. Also note raised ring which will make mounting difficult.

Here is an example of a good choice of a monitor with a flat back and easily-accessible HDMI and power ports:

GOOD IDEA! Flat back, connection ports are easily accessible.

Next, ensure that the display bezels are as thin as possible. This will create a seamless, uniform appearance. A bezel-less displays are especially attractive as you will be able to form a nearly-uniform display surface.

If shopping for large displays, where you will be essentially buying TVs, skip on the extra features (built-in apps, etc). You won’t be using any of this so why pay extra.

IMPORTANT: ALWAYS BUY 3 MONITORS FROM SAME SOURCE/LOT. This is important as often manufacturers switch between the panel substrates inside the displays. So, for examples, if you buy one display from BestBuy one month, then you wait a few months months and buy remaining two displays from elsewhere (because they are out of stock at BB), you may notice large color variant between the displays. That is because these monitors, even though the share same P/N, have different panel substrates which vary in color palette. Since the displays are adjacent, any color mis-match will be very noticeable.

For details on connecting the displays and configuring them, please see the following series of articles:


Flight Sims and Multiple Monitors – Part II

Part II – Configuring Multi-Monitor Set-Ups

In Part II, let’s spend some time discussing monitor hook-up and configuration. For a typical flight sim installation, a single gaming graphic card with multiple monitor outputs is the best solution. What kind of a card is best? In short, as of this writing NVIDIA 1060 series and above is a good choice. Here is a link to the current NVIDIA graphic card line-up. Note, for multiple monitor configuration, video memory is important with 4GB a minimum to achieve smooth frame rates.

A typical modern graphics card supports from three to six monitors. For example, an nVidia GeForce GTX 1070 (a popular choice) supports up-to four monitors. See the connections on the back of the card below:

NVIDIA Graphic Card Ports

The card features one DVI port, three HDMI ports and one DisplayPort. The DVI and HDMI port are shared so you can have a maximum of four independent connections.

To configure the system in a multi-monitor set-up, install the drivers that came with the graphics card and then simply plug the monitors or TVs individually to the corresponding ports on the back of the graphic card. You may have to buy adapters that go from the DisplayPort to HDMI as they DisplayPort and HDMI are physically slightly different plugs. Alternatively, you can also purchase DisplayPort to HDMI cables and connect your monitors or TVs directly:


After connecting the monitors, it is time to configure the monitors. First, open the NVIDIA Control Panel. You can do this from the pop-up menu when you right-click on the desktop.

First, under the Display category, select “Set-up multiple displays.” Next, Check the box next to the inactive display you wish to activate as a secondary display and click apply. Note, if your display is not shown, click “My display is not shown…” to force display detection. You can drag the green boxes around to match the physical arrangement of your displays, and choose which one is primary by right-clicking on it and selecting “Make Primary.” The primary display will have a “*” in the top right corner on the display as shown below:

Step 1

Now that we have the displays enabled and organized in the right order, we can work on getting the Surround mode enabled so that the entire multi-monitor set-up will function as one large desktop. In the Surround mode, the resolutions of monitors get added together to form a single virtual monitor or desktop. Therefore, three 1920×1080 monitors in the surround mode will have a 5760×1080 resolution.

Next, under 3D Settings, select “Configure Surround, PhysX”. Select “Span displays with Surround” and click “Configure”

Before Bezel Compensation

You will now be able to confirm the display layout and order and perform a very important step called “bezel compensation.” Bezel compensation, as the name suggests, allows you to virtually “remove” the bezels of the adjacent monitors. The bezel correction is performed via adjusting the two “roads” as shown below so that they seamlessly flow from one display to the other. Use the up/down buttons on the bezel correction window until the road lines up perfectly from one monitor to the next. You can link the bezel correction to have the same factor for both monitors or adjust these individually.


After Bezel Compensation

In the example above, the bezel compensation for each monitor is 80 pixels and the resulting horizontal resolution is 5760 + 2×80 = 5920 pixels. This will be the resolution you will set in the flight sim so that you will achieve a seamless view across all three monitors. Below are the corresponding display settings for Prepar3D and X-Plane 11.

Prepar3D Settings


X-Plane 11 Settings

Note: X-Plane allows use to set-up each of the three monitors individually which is a great option for cockpit builders (e.g. for an enclosed cockpit with physical windows) where a dedicated monitor will show a view from a window. In the simple GA installation where an external view is comprised of a joined set of monitors, this option did not seem as flexible as the Surround option above as any small adjustment to forward view made the side monitors lose their location with the forward view one.