Flight and Racing Sim


Quick review from Don H., our customer who uses the sim for BOTH flight and driving proficiency. Hope this can be of value for some of you that are contemplating building a dual-purpose flight and racing sim.

Don writes,

The Volair Sim as configured is very easy to switch between flying and driving. The flying pedals simply sit on the plate. Control pressures do not require any attachments. Four pins have attached to the driving pedals, and that unit sits on the footplate with the pins slipping into preexisting slots/holes. Loosening one knurled knob allows the plate with the attached stick to be removed, and set aside. No cables need to be connected or disconnected. The steering wheel does not need to be removed. The changeover is quite simple.

The primary use of the flight simulator is for instrument proficiency. Xplane 11 is very sophisticated, and I would be lost without the tutorial from Pilot Workshop. It has guided me every step of the way, which includes the selection of Xplane 11 and the hardware. The tutorial is Sim Essentials.

The driving simulator is for fun and for whatever cognitive benefit it provides. A single study purports to show that 60 year olds who play a racing car video game are better at multitasking than untrained 20-year-olds. One can always hope. Forza 7 brings a level of sophistication to the driving simulator that Xplane 11 does to the flight simulator. The learning curve is a little steep.

OLYMPUS DIGITAL CAMERA


 

FlightSimCon and Father’s Day

Couple of important announcements:

First, we hope to see you all at FlightSimCon in Dallas TX in couple of weeks (June 22-24).

We are proud to announce our partnership with Thrustmaster and will be demoing some of their brand-new products, just announced at the E3 at our booth.

Lastly, wanted to wish all father’s Happy Father’s day. We are offering 10% off during the week of the 11th only for these last-minute father’s day gifts.

Customer Example

Here is an interesting example from Danny, one of our customers. Danny has not only equipped his Avionics Panel with dual iPads but also he has added 4th display attached to separate computer that is “talking” over the local network with the computer running the triple displays.

VolairSim_Danny.jpg

Danny writes,

Here is the picture of my sim set up!! The wall mounted  Samsung TV is driven by my iMac running xplane 11 and is scenery only locked to my windows flight computer. I am at the gate a Indianapolis international.

Hope you enjoy my VolAir sim I know I certainly do!!!”

 

Shipping Update and Triple Display Stand

Video

I hope you all have a nice Christmas break. Good news to report. We began shipping the backorders today and you will start to get your tracking numbers on Wednesday (27th) and Thursday (28th). We should be able to ship orders entered after Christmas later this week. Thank you all for your patience.

Also, if you have not placed an order for our Large Display Stand, you can do so now as we have these available for immediate shipment. The Large Display Stand allows you to mount three TVs up-to 46″ in diagonal and vary the angle of the side monitors for a total customizable set-up. Below is an example with three 40″ TVs.

Flight Sims and Multiple Monitors – Part II

Part II – Configuring Multi-Monitor Set-Ups

In Part II, let’s spend some time discussing monitor hook-up and configuration. For a typical flight sim installation, a single gaming graphic card with multiple monitor outputs is the best solution. What kind of a card is best? In short, as of this writing NVIDIA 1060 series and above is a good choice. Here is a link to the current NVIDIA graphic card line-up. Note, for multiple monitor configuration, video memory is important with 4GB a minimum to achieve smooth frame rates.

A typical modern graphics card supports from three to six monitors. For example, an nVidia GeForce GTX 1070 (a popular choice) supports up-to four monitors. See the connections on the back of the card below:

NVIDIA Graphic Card Ports

The card features one DVI port, three HDMI ports and one DisplayPort. The DVI and HDMI port are shared so you can have a maximum of four independent connections.

To configure the system in a multi-monitor set-up, install the drivers that came with the graphics card and then simply plug the monitors or TVs individually to the corresponding ports on the back of the graphic card. You may have to buy adapters that go from the DisplayPort to HDMI as they DisplayPort and HDMI are physically slightly different plugs. Alternatively, you can also purchase DisplayPort to HDMI cables and connect your monitors or TVs directly:

HDMIvsDisplayPort.png

After connecting the monitors, it is time to configure the monitors. First, open the NVIDIA Control Panel. You can do this from the pop-up menu when you right-click on the desktop.

First, under the Display category, select “Set-up multiple displays.” Next, Check the box next to the inactive display you wish to activate as a secondary display and click apply. Note, if your display is not shown, click “My display is not shown…” to force display detection. You can drag the green boxes around to match the physical arrangement of your displays, and choose which one is primary by right-clicking on it and selecting “Make Primary.” The primary display will have a “*” in the top right corner on the display as shown below:

Step 1

Now that we have the displays enabled and organized in the right order, we can work on getting the Surround mode enabled so that the entire multi-monitor set-up will function as one large desktop. In the Surround mode, the resolutions of monitors get added together to form a single virtual monitor or desktop. Therefore, three 1920×1080 monitors in the surround mode will have a 5760×1080 resolution.

Next, under 3D Settings, select “Configure Surround, PhysX”. Select “Span displays with Surround” and click “Configure”

Before Bezel Compensation

You will now be able to confirm the display layout and order and perform a very important step called “bezel compensation.” Bezel compensation, as the name suggests, allows you to virtually “remove” the bezels of the adjacent monitors. The bezel correction is performed via adjusting the two “roads” as shown below so that they seamlessly flow from one display to the other. Use the up/down buttons on the bezel correction window until the road lines up perfectly from one monitor to the next. You can link the bezel correction to have the same factor for both monitors or adjust these individually.

BezelCompensation

After Bezel Compensation

In the example above, the bezel compensation for each monitor is 80 pixels and the resulting horizontal resolution is 5760 + 2×80 = 5920 pixels. This will be the resolution you will set in the flight sim so that you will achieve a seamless view across all three monitors. Below are the corresponding display settings for Prepar3D and X-Plane 11.

Prepar3D Settings

 

X-Plane 11 Settings

Note: X-Plane allows use to set-up each of the three monitors individually which is a great option for cockpit builders (e.g. for an enclosed cockpit with physical windows) where a dedicated monitor will show a view from a window. In the simple GA installation where an external view is comprised of a joined set of monitors, this option did not seem as flexible as the Surround option above as any small adjustment to forward view made the side monitors lose their location with the forward view one.